Webinar: How Gaming can help with Mental Well-being

05Jun.8:009:30Webinar: How Gaming can help with Mental Well-being

Details der Veranstaltung

In today’s digital age, video games have become a widely popular form of entertainment for people of all ages. However, what many people may need to realize is that video games have the potential to be a powerful tool for improving mental health. Gaming therapy, or game-based therapy, involves using video games to address various mental health concerns, such as anx-iety, depression, and stress.

Using video games in mental health treatment is a concept that has been introduced previously. Research has shown that gaming therapy can positively impact cognitive function, emotional regulation, self-esteem, and social connection. With the increasing accessibility and advance-ment of technology, gaming therapy has become an even more promising avenue for improving mental health.

Draft Agenda

Thursday 5th June 2025 (Draft Agenda)

10am     Welcome & Intro
 
NRW
–    AI-Driven Transitions to Active Retirement among Adult Workers with Mental Health Problems by Dr. Ozlem Koseoglu Ornek, Witten/Herdecke University, Germany
–    Video Games Study by Moritz Bergmann, Uniklinikum Bonn (TBC)
–    Gamification for mental Well-Being – by Gernot Sümmermann, Cynteract (TBC)
–    Cologne Game Lab by Prof. Björn Bartholdy (TBC)

Experts from Dnipro/UA – Silesia/PL – Hauts-de-France/FR

11.15am    Q&A Session

[Click Here to Register]

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Uhrzeit

5. Juni 2025 8:00 - 9:30(GMT+02:00)

Ort

ZENIT GmbH

Bismarckstraße 28, 45470 Mülheim an der Ruhr, Deutschland

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